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#BRISTOLPROMS DAY 3 – Prombassadors: Lina B. Frank

Great review of Charles Hazlewood’s All Star Collective / danceroom Spectroscopy at the Bristol Old Vic last Wednesday.

I have been describing dS as a sort of drug that you take via your eyes and this confirms it.


Lina B Frank  Illustration by Maja Bergström-Svahn Lina B Frank
Illustration by Maja Bergström-Svahn

Lina B. Frank
Lina is originally from Sweden, based in Bristol working as a Producer. She loves working with performance that really connects its audience and is highly stimulating for the senses: visually, sonically, geographically or all at once. 

The highlight of my evening was watching Charles Hazlewood’s All Star Collective / danceroom Spectroscopy with their version of Rainbow in Curved Air. A mesmerizing immersive hour with food for vision, ears, brain, heart and thought.

I hardly ever go to gigs because I miss a vision-based focus point. Here I got more than I bargained for.

Imagine lying on your back in the grass on a clear summer day. Small breeze in the air, you have your headphones on with pacey and loud music that you like a lot. Overhead the sun is blistering and there are fast moving clouds. The clouds…

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Classic FM Interview with Nicola Benedetti

Does not show the best visual states in the video but Nicola speaks very eloquently about the work.

X-IO Glove Demo

Here are some images from the development of a demo I’m building for x-io Technologies glove tech.

Pretty no?


Me and My Shadow is now Live

Check out the live stream of the overview from Me and My Shadow also check out the BBC Click radio interview with Joe

Also Joe shot some video of a virtual meeting between London and Paris

Choreographing a Quantum Theremin

Footage from danceroom spectroscopy development workshops at Bristol’s Arnolfini on 18 Mar 2012.

Merging kinect meshes into a single unified mesh Act I

Ok my big task for the next couple of days is to build a way of merging multiple kinect meshes into a single unified mesh.

What i have: Methods for filtering out the background on high res depth image, Meshes built from the depth data from multiple cameras, a interface to orient them round a single origin.

What i need is methods to: Eliminate / prioitise faces, join the edges of separate meshes to unify the surface.

Im going to have to meditate on this problem a bit, i have some ideas but im not convinced yet.