Tag Archive | cross platform

Rug.Osc version 1.2.4 released

With new improved bits!!  Yes many of the bits have been revamped and better bits mean better bytes GET IT NOW!!!
https://bitbucket.org/rugcode/rug.osc/overview

Rug.Osc 1.2.0.0 Released

Rug.Osc

Simple, complete, open source OSC implementation for .NET and Mono.

Key Features:

  • Pure .NET (C#) (2.0 or greater) so any .NET / Mono platform is supported. (Windows, OS-X, Linux, Android, I-OS and more)
  • Message argument types supported are: int, long, float, double, string, symbol, bool, RGBA, Osc-Null, Osc-Timetag, Osc-Midi, impulse, char, blob and arrays.
  • Message address patterns and pattern matching.
  • Osc message bundles.
  • Send and receive osc packets via UDP.
  • Supports IPv4, IPv6, Unicast, Multicast and Broadcast (IPv4 only)
  • Read and write osc packets to streams.
  • Parse osc messages and bundles from strings.
  • Optimized for use in real-time applications.
  • 100% thread safe.
  • Released under a permissive MIT License

Browse the source or get the binarys or source code here or get it on NuGet here

InCogNeto Wins Wildcard Prize at ExPlay Festival!

Our game jam submission InCogNeto has won the wildcard award at this years ExPlay festival! Download the game for Android!

Read about it here and here

It is worth noting that ALL the winning games were from the Bristol Jam, in your face London!

InCogNeto Screen Shot

InCogNeto Nominated for ExPlay Festival

Our game jam submission InCogNeto has been nominated for a prize at this years ExPlay festival

Global Game Jam

i managed to accidentally get myself tangled up in this

what can i say, they had beer…and chicken

First day at PM Studio

I have acquired a hotdesk at the Pervasive Media Studio its a great space and I actually found I could get a decent amount of code done during the day.

I was working on a middle-ware layer to my RugTech1 library that powers all my current art projects (dS, Me and My Shadow, others) trying to make it mono compatible and use OpenTK (OpenGL) on platforms where SlimDX (DirectX) is not available, im hoping this will remove the distressed looks i get from my Mac using collaborators. Its quite a big task though and I’m sure getting the 2 versions pixel perfect is going to be, to be frank, a total ball ache but I’m sure having a fully cross-platform art framework will be really useful.